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Idle Hands...

I wanted to explore a creature with many arms and legs, but still maintain a sense of balance with the hands all aligning to act as one large palm. It's still a bit too busy for my taste with all the elbows and eyes o0o, but every design is an opportunity to fine tune my design process, in this case, playing with how fast I can flush out an environment for my creatures. Megascans for the environment assets; Keyshot render. Atmosphere / atmospheric perspective severely lacking, which gives these render an undesirable 3D look, so I'm still exploring what is possible within the extremely fast paced turnarounds in the concept art industry.

Larger shots of the environment at the bottom of the post.